Geeks are cool now which really seems to annoy my sister who
has been a self-professed geek for years now. Everyone is dressing like her and
becoming interested in the things that she was into "before they were
cool". The old clothes she brought from op shops for a dollar are now
being sold for hundreds in designer stores.
This social development fascinates me and Lev Grossman
(2005) outlines this in his well-written article ‘The Geek Shall Inherit the
Earth’. I found myself agreeing with nearly everything he said and realised I’m
probably one of the people my sister is hating on. I only started watching the
x-men and other super-hero movies when they became mainstream I guess I am
guilty of being “geek chic” as Henry Jenkins (2010) puts it.
Jenkins (2010) interviews Ethan Gilsdorf, the author of Fantasy Freaks and Gaming Geeks
and they discuss the geek stereotype as well as the ‘cooling of the geek’ mentioned
by Grossman (2005). Gilsdorf explains how hard it’s becoming to the nerds apart
from the jocks and I have to say I agree. The pale, over-weight, acne-covered stereotypes
we all imagine when the word geek comes to mind no longer applies.
Dmitri Williams (2008) explores this phenomenon in his study
'Who plays, how much and why? Debunking the stereotypical gamer profile'. One
of the most fascinating and surprising findings from that research was that
gamers are apparently healthier and in better shape that non-gamers (Williams,
D 2008) whereas all pre-conceptions would usually point to the contrary.
The universe is turning upside down; geeks are looking and
fit and non-geeks are over-weight and out-of-touch with what’s cool. Who saw
that coming?
References
Jenkins, Henry (2010) "A Kind of Vast Game": An Interview with Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks)
Jenkins, Henry (2010) "A Kind of Vast Game": An Interview with Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks)
Grossman, Lev (2005) "The Geek Shall Inherit the
Earth", Time Magazine
Williams, Dmitri, Yee, Nick, and Caplan, Scott (2008), 'Who
plays, how much and why? Debunking the stereotypical gamer profile', Journal of
Computer-Mediated Communication vol. 13 pp.993-1018.

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